This pages tests screenY().
void setup() {
size(100, 100, P3D);
}
void draw() {
background(204);
float x = mouseX;
float y = mouseY;
float z = -100;
// Draw "X" at z = -100
stroke(255);
line(x-10, y-10, z, x+10, y+10, z);
line(x+10, y-10, z, x-10, y+10, z);
// Draw line in 2D at same x value
// Notice the parallax
stroke(102);
line(x, 0, 0, x, height, 0);
// Draw 2D line to match the x value
// element drawn at z = -100
stroke(0);
float theX = screenX(x, y, z);
line(theX, 0, 0, theX, height, 0);
}