// @pjs preload must be used to preload the image
/* @pjs preload="test.png"; */
PImage img = loadImage("test.png");
void setup() {
size(75, 75);
noLoop();
}
void draw() {
background(75, 120, 125, 250);
fill(20, 60, 125);
rect(40, 40, 30, 30);
copy(img, 0, 0, img.width, img.height, mouseX, mouseY, img.width, img.height);
noFill();
}
void mouseClicked(){
redraw();
}