This test was taken from Processing.org which tests to make
sure the directionalLight() works correctly on a sphere.
// Test from Processing.org
void setup() {
size(100, 100, P3D);
}
void draw() {
background(0);
noStroke();
directionalLight(51, 102, 126, -1, 0, 0);
translate(20, 50, 0);
sphere(30);
}